Videogames
As a graphic designer and solo game developer, I've committed myself to the demanding field of independent game development. With a background in 3D modeling and environment design, I've developed sufficient skills in programming and game design, successfully releasing titles on platforms like Nintendo. My toolkit includes industry-standard software such as Unity, Unreal Engine, and 3ds Max for streamlined 3D model creation.




Finger Soccer League
Finger Soccer League is a 3D soccer video game, played with bottle caps instead of people. Play offline turn based matches against the AI, or friends. Choose between different leagues to earn more money which will let you unlock new teams or new formations.
It is already available for Nintendo Switch
Elfgineer
Elfgineer is a cozy factory game where you design the most important factory in the world, Santa's workshop.
Automate toy production, craft festive contraptions and unlock new recipes, machines and technologies. Build, optimize and maximize christmas spirit before time runs out on Christmas Eve!
In collaboration with Digital Mishaps, I was in charge of the game's graphics.








Tales of Formentera
The game takes place on a small island, Formentera, where ancient legends tell its story. In this RPG a mysterious is happening, and the need your talent as a detective to solve it. Explore the island, its history, and its legends through this game.
I developed this game as a celebration of the 30th anniversary of the Game Boy. It is available on physical cartridges playable on the original Game Boy. Published by Ratalaika Games on Steam, Nintendo, PS5 and Xbox.
Retro Foosball
Retro Foosball is a casual game that allows for quick matches of foosball either against AI or against a friend. It features three main game modes: Classic mode, Pixel mode, Tiny mode.
Available soon on Nintendo Switch.








Dreaming Paths
It tells how a group of children fight in their dreams against their nightmares. Is a tower defense based gameplay, where there are different paths that connect the beds where the children sleep, with the doors where the monsters appear. A mobile videogame that was available for Android.
As a member of the artist team at Psyclown Games Studio, I took on responsibilities including 3D modeling, rigging, UV mapping, and texturing.
